The Eater of Days

A Fateful Choice!
Adventure Recap Part III

Loyalty or Riches?

The party told the demon imposter that they’d rather see him dead than profit from his wages of evil. They engaged him in battle, but he managed to flee unscathed.

Eager to join their comrade in battle, the party rushed the lair of the Aboleth. They found Paladin Orcadia trussed to a St. Andrews cross; to be made a sacrifice for the Aboleth and it’s Skum progeny. The Party freed Orcadia and the villagers, and fought bravely against the skum tide. Sadly, it seemed all was lost, until a regiment of Kuo-toa, blindly loyal to their dark lord, the Leviathian, joined the fray and turned the tide against the Aboleth. As the party fled, they bore witness to the titanic maw of the Leviathian swallowing the Aboleth whole.

Returning to the Old Salt, they regailed their employeer of their efforts and achievements. Asteroth seemed grim hearing about the Leviathian, and he revealed his true aims to the party. Asteroth was the High Master of the Arcane University. He was on a mission to stop the Leviathian as well as put an end to the corrupt rule of Lord Pike. No sooner had he spoken his intention than Lord Pike’s men stormed the Old Salt, demanding Asteroth be turned over to them. The party took these troops by surprise and, with the help of a powerful Minotaur Samurai, were able to secure Asteroth and rout Pike’s men.

Asteroth revealed that the party would need assistance if they were to be successful in their aims. Cheifly, they would need Jessica Meridia the 5th, whom agreed to join the party to seek revenge for her murdered parents. Asteroth then explained that the Leviathian was one of several Titans, working under the ownership of a darker evil, which he would not name, and that this massive sea beast could only be killed by the legendary Triton. In order to get the Triton, the party would need to go down to the ocean floor and breach the Seplecure of the Triton. To that end, they would need to recruit the legendary Gnome Captain, Captain Shiny-Bollocks and commendeer his gnome submersible.

Captain Shiny-Bollocks was agreeable enough when he heard that the mission intended to get revenge on Lord Pike, but he said commendeering his ship would be another, more difficult task. It was locked in the Meridia dockyards, and only command from Lord Pike could free her. The party hit upon a great idea, they would play a ruse upon the guards, with the skillful play of Paladin Orcadia, to take the vessel under false orders right out from under Lord Pike’s nose. It was a daring raid, but it came off magically. They only problem was a minor insurrection staged by Captain Shiny-Bollocks’ untrustworthy first mate, Johnny Benchcock. What the mutenous sea-dogs hadn’t planned was that Captain Shiny-Bollocks knew Johnny’s plan,and left him high and dry in the wrong dock.

So the party adventured down to the depths of the ocean. While other adventures slept, Paladin Orcadia and the Lady Jessica spent some personal time together. Orcadia found out first hand why Jessica was so shy in public, and why she was reluctant to pick from her family’s suitors. The two quickly formed a love deeper than the depths themselves…

and it would be their undoing!

Into the Dark Ocean Cave!
Adventure Recap Part II

Rescuing the Villagers

The party followed the trail down to the beach side and there encountered an odd site. An Ormyrr stood sifting through the sand while a Sirine lay sunning herself across a stone nearby. The Ormyrr was looking for rare magical items while the Sirine was offering to tell futures. She gave Orcadia a bad omen about the way ahead, and warned her that trouble was sure to follow. The adventures took this to heart, but continued on bravely.

The trail ended at a half sunken ancient shrine. The ruins led down into chambers glowing with faint witch light and some areas with waist high water. As the adventurers pressed forward into the cave, they encountered the signs of some battle raging between Kuo-toa and Skum. Many times the adventurers ran into counter attacks and ambushes meant to catch the upper hand in a fierce conflict for dominance in this cave. The party learned that the Kuo-toa had originally settled in the structure, but they’d found an Abolith living inside. The Kuo-toa seemed hell-bent on sacrificing this creature to something they only enigmatically referred to as “The Leviathian”.

The party came across many twists and turns in the dark, watery killing ground. They came across a Myconid selling various powerful wares, and a group of hunting Kobolts. The party managed to parley with these creatures as opposed to bringing them outright harm. The true oddity came when they encountered a wizard who had found himself somehow lodged outside of time. This man said he’d been part of a similarly missioned adventure, though his party had met with disaster. Through magical force and the powers of Orcadia, they were able to free this wizard and convince him to help them as they continued on deeper into the cave.

Finally, they came across an unusual sight. Master Paladin Varath was trapped by some vile trickery, or so it seemed. Orcadia knew the Master, and she helped to free him. Once freed, he warned the party that the Aboleth lay ahead, and that only Paladin Orcadia and himself should go on ahead. The party tried to object, but Paladin Orcadia would not listen. They went forward, and a short time later Paladin Varath returned alone.

He revealed that he was not a paladin at all, but rather an evil spirit known as an Avunculous, a spirit that prays on the master/student relationship. It had traded the Paladin to the Aboleth in order to obtain a magical item the Aboleth had kept. He then explained that if the party would assist him in returning to the surface, he would pay them handsomely and bare witness to their contractor that the paladin had legitmately run afowl.

What would the party do?

A Search For Answers
Played Review Part I

The Adventure Begins…

The King and Queen of Meridia, Lord Maefus and Lady Jessica the 4th, have been lost at sea while away on a diplomatic mission to visith with the Merfolk King Puloth. Their ship, the Ocean’s Bounty, went missing during a terrible storm and the steward of Meridia, Lord Pike, subsumes control. The only heir to the throne, and the only one to challange the neigh tyrranical rule of Lord Pike is the lovely and aloof Princess Jessica Meridia the 5th. The coastal kingdom of Meridia is in an uproar as our Adventurers take to the scene.

You (the adventurers) were approached in the sea side tavern known as the Old Salt, by a man named Asteroth. He claims to be an agent of Lord Pike, though he lets on that he knows more than he’s saying. He offers you a handsome reward to invesigate the mysterious silence of the nearby fishing village Tranquil. He makes only two requests. One, you wear a strange bracelette, emblazoned with an ever staring eye on it. And Two, you take along the Paladin Orcadia Chalifoux. You agree and set out at once to investigate Tranquil.

After a short journey, you arrive to find Tranquil desterted and being picked clean by Locahath, a race of bottom feeding monsters. They cowered before you. Some suggested interrogation by force, but the Paladin Orcadia, trusting to her manual, opted against it. Before you had time to squabble, there was a sudden attack of vicious, disgusting humanoids known as Skum.

A fierce battle ensued, wherein many fought bravely. Orcadia kept up the war cry of “Defend the Innocent!” as she weighed in, throwing herself between the Locahath and danger. When it was all over, the Locahath revealed they had been raiding the village because the villagers had been taken by these Skum to serve their dark master. Orcadia gave them shelter and some food and they told her where to find the lair of the skum.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.