The Eater of Days
For the most part, I try to follow the D&D 3.0-3.5 rules, but my basic rule of thumb is to make things fun. To this end, I have added a few rules and modified others in order to allow game play to flow a little better. He’s a following list of a few of the rules.
- Characters (unless otherwise stated) do not have to eat, sleep or fulfill normal bodily functions. It is assumed they have enough food/water etc. to survive.
- Ammunition is unlimited for the purposes of ranged weapons unless otherwise stated.
- Magic spells recharge on a formula of 1d4+Spell Level per round. This means that when you cast a spell, the spell slot you use recharges a set period of time after you use it.
- Almost no situations are unavoidable. I highly encourage creative thinking, so if you don’t like what’s happening, come up with a reasonably plasable idea and throw it out there.
- Pretty much ignore alignment. I regard good/evil, law/chaos pretty much determined by characters actions rather than some arbitrary rating. In so far as spells and abilities that read alignment, they still function, but under my ok.
- Meta-Magic feats (such as maximize spell) can be picked and applied to a different skill per battle, but it can only be assigned to one spell per fight. After the fight, it can be re-assigned.
Anything else, I will let you know.