House Rules

House Rules

For the most part, I try to follow the D&D 3.0-3.5 rules, but my basic rule of thumb is to make things fun. To this end, I have added a few rules and modified others in order to allow game play to flow a little better. He’s a following list of a few of the rules.

  1. Characters (unless otherwise stated) do not have to eat, sleep or fulfill normal bodily functions. It is assumed they have enough food/water etc. to survive.
  1. Ammunition is unlimited for the purposes of ranged weapons unless otherwise stated.
  1. Magic spells recharge on a formula of 1d4+Spell Level per round. This means that when you cast a spell, the spell slot you use recharges a set period of time after you use it.
  1. Almost no situations are unavoidable. I highly encourage creative thinking, so if you don’t like what’s happening, come up with a reasonably plasable idea and throw it out there.
  1. Pretty much ignore alignment. I regard good/evil, law/chaos pretty much determined by characters actions rather than some arbitrary rating. In so far as spells and abilities that read alignment, they still function, but under my ok.
  1. Meta-Magic feats (such as maximize spell) can be picked and applied to a different skill per battle, but it can only be assigned to one spell per fight. After the fight, it can be re-assigned.

Anything else, I will let you know.

House Rules

The Eater of Days TheGreatDungeonMaster